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EDD/DM User's Manual, 2.4

Contents


Copyright
Contents
Preface
1. - Changes in 2.4
2. - Changes as of 2.3
3. - Changes as of 2.2
4. - Version Incompatibility and Converting Display List Files
Chapter 1 - Introduction
1. - An Overview of the Display Editor
2. - An Overview of the Display Manager
Chapter 2 - Basic Operations
1. - Starting EDD
1.1. - Setting Your Path
1.2. - Setting Your Environment Variables
1.3. - Starting EDD
2. - The Display Operations Area
2.1. - Basic EDD Operations
2.1.1. - Text Entry
2.1.2. - Working with Sliders
2.2. - The Display Menu
2.2.1. - Load Display
2.2.2. - Save Display
2.2.3. - Copy Display
2.2.4. - Quit
2.2.5. - Activate Display
2.2.6. - Report Display
3. - The Modify Display Options
3.1. - The Display Attributes Window
3.1.1. - Horizontal and Vertical Position
3.1.2. - Horizontal and Vertical Size (the Display Window Size)
3.1.3. - Foreground Color and Background Color
3.1.4. - Default Edge Style and Default Fill Style
To change the 'default edge style' attribute:
To change the 'default fill style' attribute:
To change the 'default line width' attribute:
3.1.5. - The Default Color Modifier
To change the setting of the Default Color Modifier:
3.1.6. - The Default Visibility Modifier
3.1.7. - Precision Override
3.1.8. - Default Color Rule Name
3.1.9. - Default Channel
3.1.10. - External Color Palette Display Name
3.2. - The Color Table
3.2.1. - Modifying the Color Table
To add colors to the color map:
To subtract colors from the color map:
3.3. - Adding and Deleting Color Rules
To add to the list of color rules:
To subtract from the list of color rules:
Chapter 3 - Working With Templates And Color Rules
1. - Templates
1.1. - Creating a New Display from a Template
To create a new display from a template:
1.2. - Sharing Colors Among Displays
To reference a color template file as an external color palette:
2. - Color Rules
2.1. - Modifying an Object by a Color Rule
2.2. - Configuring a Color Rule
Channel
Comparator
To change the comparator of an expression:
Value
Connector
To change the connector:
Color
To change the color of an expression:
2.3. - More About Expressions
2.4. - A Color Rule Example
2.5. - More About Color Rules
Chapter 4 - Creating and Manipulating Objects
1. - The Drawing Area Menus
2. - Creating an Object
To create an object:
3. - Undoing an Operation
4. - Selecting an Object
To select a single object:
To select more than one object:
To select all the objects within a display:
5. - Cutting, Copying, and Pasting Objects
To copy an object or objects:
To cut an object:
To paste the contents of the paste buffer onto the display:
6. - Grouping and Ungrouping Objects
To group a set of objects:
To ungroup a group of objects:
7. - Aligning Objects
7.1. - Left Edges
To align the left edges of two or more objects:
7.2. - Right Edges
To align the right edges of two or more objects:
7.3. - Top Edges
To align the top edges of two or more objects:
7.4. - Bottom Edges
To align the bottom edges of two or more objects:
7.5. - Horizontal Centers
To align the horizontal centers of two or more objects:
7.6. - Vertical Centers
To align the vertical centers of one or more objects:
7.7. - Centers
To align the centers of two or more objects:
8. - Distributing Objects
To distribute three or more objects:
9. - Moving Objects into the Foreground and Background
To move an object into the foreground:
To move an object into the background:
10. - Property Sheets
To bring up an object's property sheet:
11. - Moving and Resizing Objects
11.1. - Moving Objects
To move an object by using its property sheet:
To move an object (or objects) with the move option:
To move an object (or objects) by dragging it:
11.2. - Resizing Objects
To resize an object by using its property sheet:
To resize an object by dragging one of its handles:
To resize an object or object by using the resize option:
12. - Modifying Channel Names
Chapter 5 - Graphics Objects
1. - General Characteristics and Properties
1.1. - Static and Dynamic Objects
To change a static graphics object to a dynamic one:
To change a dynamic object to a static one:
1.2. - Channel for Dynamics
1.3. - The Color, Default Edge and Fill Style Properties
1.4. - Visibility Modifiers
2. - Rectangles
3. - Lines, Polylines, and Polygons
To draw a diagonal line:
To draw a straight line:
To draw a polygon:
4. - Ovals
To create an oval or circle:
5. - Arcs
6. - Text Objects
To create a text object:
7. - 3-D Borders
8. - Images
To create an image object:
Chapter 6 - Monitors
1. - General Characteristics and Properties
1.1. - Creating Monitors
To create a monitor:
1.2. - Property Sheets
1.2.1. - Channel to Control or Monitor
1.2.2. - Foreground and Background Colors
1.2.3. - Label Type
To change the setting of the label type property:
1.2.4. - High and Low Display Limits
1.2.5. - Precision
1.2.6. - Specify New Units
1.2.7. - Units Modifier
1.2.8. - 3-D Border
1.2.9. - Conversion
1.2.10. - Conversion Parameters
2. - Indicators
3. - Bars
4. - Meters
5. - Text Update Objects
6. - Byte Widgets
Chapter 7 - Controllers
1. - General Characteristics and Properties
1.1. - Creating Controllers
To create a controller:
1.2. - Property Sheets
1.2.1. - Channel To Control or Monitor
1.2.2. - Foreground and Background Colors
1.2.3. - Precision
1.2.4. - Specify New Units
1.2.5. - Units Modifier
1.2.6. - 3-D Borders
1.2.7. - Conversion and Conversion Parameters
2. - Valuators
3. - Text Entry Objects
4. - Choice Buttons
5. - Message Buttons
6. - Menu Objects
7. - File Selection Objects
8. - Related Display Callup Objects
9. - Execute Script Objects
10. - Kill Display Objects
11. - Toggle Buttons
12. - Print Display and Print Options Objects
Chapter 8 - Plots
1. - General Characteristics and Properties
1.1. - Creating Plots
1.2. - Plot Title, x Axis Title, and y Axis Title
1.3. - Foreground, Background, and Data Colors
1.4. - Plot Package
1.5. - Label Type
1.6. - Data Channels and Pen Channels
1.7. - Sample Save Count
2. - Cartesian Plots
3. - Smith Overlay Plots
4. - Strip Charts
Chapter 9 - DM: Run-time Operation
1. - Overview of the Display Manager
2. - Running DM
2.1. - Setting Your Path
2.2. - Setting Your Environment Variables
2.3. - Setting your X Defaults
2.4. - Running DM
2.4.1. - The DM Window
2.4.2. - Expanding Macros from the Command Line
3. - Managing Display Windows
3.1. - Arranging Display Windows
3.2. - Updating Display Windows
4. - Display Manager Operations
4.1. - The Display Manager Menu
4.2. - Chan Name Pop-up Windows
4.3. - Using Related Display Callup, Execute Script, and Kill Display Objects
4.3.1. - Related Display Callup Objects
To use a related display object:
4.3.2. - Execute Script Objects
To invoke a script with an execute script object:
4.3.3. - Kill Display Objects
4.4. - Using Print Display and Print Options Objects
4.5. - Using Controller Objects
4.5.1. - Valuators
To change the value of a valuator:
4.5.2. - Text Entry Objects
To enter in values for a text entry object:
4.5.3. - Choice Buttons
4.5.4. - Message Buttons
4.5.5. - Menus
To use a menu:
4.5.6. - Filename Selection Menus
4.5.7. - Toggle Buttons
To toggle a channel on and off:
5. - What To Look For: Monitors and Plots
5.1. - Monitors
5.1.1. - Indicators
5.1.2. - Bars
5.1.3. - Text Update Objects
5.1.4. - Meters
5.1.5. - Byte Widgets
5.2. - Plots
6. - Color Rules
7. - Channel Connection Errors
Index

EDD/DM User's Manual, 2.4 - 27 MARCH 1997
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