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<== Date ==> <== Thread ==>

Subject: Re: Peculiar SNL behaviour
From: Josh Stein <[email protected]>
To: [email protected]
Date: Tue, 03 Jan 2012 11:59:14 -0600
All,

The tech-talk mail exploder just came back up, and my query was caught in the queue. Andrew has pointed me to the correct way of handling this issue by using event flags (evflag type) instead of short, and the function 'efTestAndClear' to monitor the change of state.

--J


On 12/31/11 5:43 PM, S. Stein wrote:
Last question for 2011 from me - I promise!

I have a sequence program with a couple of state sets running. To enable a state transition in one state-set, I set (or reset) a variable (which does not correspond to an EPICS PV) - see example below. here is my issue: I cannot seem to get the 'wait' state in stateset 2 to fire off without toggling 'pv1'.

Here's what I do: assuming the PV  'epics:pv1C' is set to a BO record, I run the IOC. I see the console messages for the state sets firing off. I then set the VAL of 'epics:pv1C' to '1' and see that the ioc console responds with "PV Change state". After 2 seconds delay the internal variable 'seqFlag' is set to true, which _should_ (at least I think) fire off the 'wait' state in the second set, thus printing "Wait State Reached" on the IOC console. It does not. I have to set the PV 'epics:pv1C' to '0' and back to '1' to get the state transition to fire.

I don't think this behavior is appropriate - what say the community?


Contrived example:

/* epics variables */
short pv1; assign pv1 to "epics:pv1C"; monitor pv1;
/* sequencer variables */
short seqFlag = FALSE;

ss set1 {
  state init {
   entry {
    printf("Set 1 started\n");
   }
   when (pv1 == TRUE);{
    printf("PV Change state\n");
    } state seqHold
   }

  state seqHold {
   when(delay(2)) {
    seqFlag = TRUE;
   } state done

  state done {
   when(FALSE) {
   } state init
  }
}

ss set2 {
  state init {
   when(Delay(1){
    printf("Set 2 started\n");
   } state wait
  }

  state wait {
  when ((pv1 == TRUE)&&  (seqFlag == TRUE)) {
    printf("'Wait state' reached\n");
   } state done

  state done {
   when(FALSE) {
   } state init
  }
}


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