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<== Date ==> <== Thread ==>

Subject: Re: Does EPICS Base support multi-thread on vxWorks 6.3?
From: Andrew Johnson <[email protected]>
To: [email protected]
Cc: [email protected]
Date: Thu, 30 Jun 2011 13:17:53 -0500
Hi Lorna,

On 2011-06-30 [email protected] wrote:
> We are not using the EPICS build system.

Do you use C++ in any of the other code you are running on vxWorks?  If EPICS 
is the only source of C++ code in your system then your build system may not 
be properly handling the initialization code for C++ static constructors and 
destructors, which is what the munch process is for.  This is documented by 
Wind River in their VxWorks Kernel Programmers Guide; for vxWorks 6.3 see 
section 11.5 "Downloadable Kernel C++ Modules".

> Is it feasible that I copy your built vxTestHarness.munch to my vxWorks
> system, load it, and then run the test commands you've mentioned?

I don't have access to vxWorks 6.3, and I don't think any binary I build using 
either vxWorks 5.5.2 or 6.8 would work properly on your version.  You will 
have to build EPICS Base yourself using our build system.  You can find 
instructions on the tools you need to do that on Windows at
    http://www.aps.anl.gov/epics/base/win32.php

- Andrew
-- 
Optimization is the process of taking something that works and
replacing it with something that almost works, but costs less.
-- Roger Needham

Replies:
Re: Does EPICS Base support multi-thread on vxWorks 6.3? lorna . zhang
References:
Does EPICS Base support multi-thread on vxWorks 6.3? lorna . zhang
Re: Does EPICS Base support multi-thread on vxWorks 6.3? Andrew Johnson
Re: Does EPICS Base support multi-thread on vxWorks 6.3? lorna . zhang

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