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<== Date ==> <== Thread ==>

Subject: Re: Compiling edm
From: "David Dudley" <[email protected]>
To: <[email protected]>
Date: Fri, 16 Mar 2007 13:06:22 -0500
OK, so sometimes I'm my own worst enemy.

I hadn't completely deleted an old installation of edm, and the
edmObjects file was pointing to the old entries.

I deleted the stuff and recreated it, and it works great.

Problems just keep disappearing.  What am I to do????

david

>>> Kay-Uwe Kasemir <[email protected]> 3/16/2007 12:15 PM >>>

On Mar 16, 2007, at 12:48 , David Dudley wrote:

> OK, have the problems with compiling the Channel Archiver looking  
> like they're resolved.
>
> Now, to move on to other things- edm
> I'm trying to setup everything so that the binaries reside in /usr/ 
> local/EPICS/bin/linux-x86.

Usually, EPICS 'base' and 'extensions' have their own subtree and
don't
end up in the same bin,lib,include,doc,...

> The includes install in /usr/local/EPICS/extension/include/edm.   
> Shouldn't they have gone into /usr/local/EPICS/include?
Exactly the thing: extensions/include (and usually also a
base/include).

> When you try to start the program, you get:
> *------------------------
> home/daviddu/local/src/EPICS/extensions/src/edm/baselib/O.linux-x86/

> libEdmBase.so: cannot open shared object file: No such file or  
> directory
> *------------------------
> Where'd that come from? libEdmBase.so and libEdmBase.a are in /usr/ 
> local/EPICS/lib/linux-x86.

You tell EDM where to load those via
and env. variable EDMOBJECTS that points to a file which lists
the objects and shared libs where they reside.

edm/setup/setup.sh is meant to help to create those files
and set the env. vars, but I think most sites end up
doing something else manually to pick which objects they
want to use.

-Kay




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