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<== Date ==> <== Thread ==>

Subject: activeGifClass naming in EDM
From: "Leng, Yongbin" <[email protected]>
To: [email protected]
Date: Tue, 8 Jul 2003 15:20:43 -0400

When I study EDM help files I found that maybe there are some confusing usage of activeGifClass naming in EDM.
If I create a png image object in EDM application the below text should be added into edl file:
**********************************
activePngClass
1 0 0
54
33
277
137
helpMenuMuxPng1
0
1
1
<<<E~O~D>>>
**********************************
And if I create a gif image object the below text should be added into edl file:
**********************************
cfcf6c8a_dbeb_11d2_8a97_00104b8742df
1 2 0
290
103
995
754
tmp
0
0
0
<<<E~O~D>>>
**********************************
So "cfcf6c8a_dbeb_11d2_8a97_00104b8742df" should be gif image object class name just like "activePngClass".
Why did we use such a strange name but not "activeGifClass"?
Or maybe something wrong during making EMD application?

Yongbin
BNL, SNS controls
631-344-2835


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